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Factorio forums
Factorio forums




factorio forums
  1. Factorio forums how to#
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After my first bug attack, I created a northern border wall lined with automated turrets, then built a conveyor belt behind the wall designed to automatically feed those turrets ammunition. In this way, Factorio requires you to balance logistics and efficiency with protection. Firstly, it adds significantly to the base-building element, with lots of offensive and defensive weapons available for manufacture, ranging from shotguns and automatic turrets to flamethrowers and even atomic bombs. I don't want to spend ages setting up an elaborate assembly line only for some oversized beetle to come and ruin it.Īs time went on, however, I began to understand why Factorio includes combat. Part of me simply doesn't like the idea of combat in Factorio. Fighting these critters yourself is fairly tedious, a case of pressing space to fire whatever weapon you're equipped with until they collapse in a puddle of purple goo. Factorio has a tower-defence element whereby your factory is attacked by ever-growing swarms of alien bugs. While not a problem per-se, there is one aspect of Factorio I'm less enthusiastic about-the combat. On and on Factorio goes, with you a mechanical Alice tumbling down the rabbit hole of automation. The top-down perspective can also obscure potential spanners in your works, like a missing piece of conveyor belt or an inserter facing the wrong way. Visually it isn't the most exciting game, with an odd penchant for beige and brown. At some point you'll zoom-out to get a better lay of the land, and think to yourself "Wait, I built that?!".įactorio has been in early access for four years, so most of its creases have been ironed out. If I'm making Factorio sound enormously complex, it is, but it layers that complexity in such a way that you're graded into it, and as such it never feels impenetrable or off-putting, even for someone like me who couldn't hang a picture straight. Eventually your factory will become so elaborate that you'll forget what half your assembly lines are making. Raw materials are limited and will eventually run out, meaning you need to locate new mineral deposits and expand your factory to take advantage of them, deploying new transportation methods like trains and even drones to acquire them more efficiently.

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Oil processing is a game in and of itself, as you need to locate deposits on the map, then build refineries to crack the crude oil into its component liquids, all of which are produced in different amounts and must be transported and stored individually. Many mid-tier objects require water as part of their construction, which means building pipelines to your assemblers as well as conveyors. I was into Factorio within five minutes, but the moment it truly 'clicked' for me was when I established an assembly line dedicated to building assemblers.Īnd this barely scratches the surface of Factorio's chasmal depth. Bear in mind, every single item in the game can and probably should be automated for production, including the items you need to build the assembly lines in the first place.

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If you establish a general purpose-conveyor that ferries base resources throughout your factory (known by the community as a "bus"), then you need to figure out how to retrieve the specific items each assembly line needs from that bus, while also ensuring a consistent flow of resources to all those assembly lines. In this way, Factorio's elaborate, open-ended, and utterly engrossing puzzle begins to spin its steel spiderweb through your skull. You need to smelt copper ore into copper plate, turn copper plate into copper wire, and combine copper wire with iron plates to create basic electronic circuits. In turn, this requires equipment for mining and smelting metals. This means you need the capability to mine and smelt metals, specifically iron and copper. As a simple example (by Factorio's standards) you're going to need to produce electronics. Everything you need to design, manufacture, calibrate and fuel the rocket needs constructing as well. It's not just the rocket you need to build. Yet while your character can craft most in-game objects themselves, the quantities they require makes this approach prohibitive. Whether it's a stone furnace, a steam engine, or an oil refinery, give your little protagonist the ingredients, and they'll slap it together like a two-piece jigsaw.

factorio forums

Luckily, you happen to be the handiest person in the entire universe, able to fashion almost anything with little more than spit and elbow grease. That would be your spaceship crashing onto a remote alien planet, and the only way off that far-flung rock is to build yourself a whole new rocket. Factorio starts out as all great works of fiction do, with a huge explosion.






Factorio forums